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Flash

True/False
Indicate whether the sentence or statement is true or false.
 

 1. 

Flash gives Web designers the tools to create multimedia-rich movies for the Web.
 

 2. 

Vector graphics are made up of lines and curves and are stored in the form of mathematical equations that tell the computer how to display them.
 

 3. 

Vector image file sizes tend to be small and can be scaled to different screen sizes without loss of quality.
 

 4. 

Bitmap graphics are made up of colored dots called pixels.
 

 5. 

Images may be placed in the work area away from the Stage but they will not be displayed in the final movie unless they are part of an animation where they are moved from the work area to the Stage.
 

 6. 

The Timeline is used to store symbols.
 

 7. 

A frame represents a particular instant in time and contains the content of the Stage at that instant.
 

 8. 

Frames that contain content that has changed from a previous frame are called keyframes and are distinguished from other frames by a dot.
 

 9. 

Layers are controlled by using keyframes.
 

 10. 

When you draw or change something on a layer, all objects on the other layers are also affected.
 

 11. 

The rate at which the frames display is determined by the frame time.
 

 12. 

When you play a document’s animation the playhead moves along the Timeline header.
 

 13. 

To test your document’s animation you click the Play command in the Control menu.
 

 14. 

A symbol is a graphic element with special properties that you create in Flash.
 

 15. 

A movie clip’s Timeline must have the same number of frames as the Timeline of the document it is in.
 

 16. 

A library is used to store symbols, as well as imported bitmap images and sounds.
 

 17. 

When you modify a symbol, all of its instances are also modified.
 

 18. 

In a frame-by-frame animation you create the content for each frame.
 

 19. 

A tweened animation is one in which you create the content for the beginning frame and the ending frame. Flash then creates the in-between frames.
 

 20. 

Tweening is the process Flash uses to create the individual frames between two keyframes.
 

 21. 

A tweened animation is more time consuming to create than a frame-by-frame animation.
 

 22. 

Motion tweens are used to create an animation in which an object changes its position, rotates, or even changes in color.
 

 23. 

Shape tweens are used to change a shape over time.
 

 24. 

The object you plan to animate in a shape tween must be a symbol.
 

 25. 

A guide layer can serve as a guide as you draw.
 

 26. 

Two types of special layers are path layers and mask layers.
 

 27. 

When publishing your document to be viewed on the Web, Flash can automatically create the necessary files that allow it to play within a Web page.
 

Multiple Choice
Identify the letter of the choice that best completes the statement or answers the question.
 

 28. 

Once a Flash file has been published it is called a _____.
a.
master
c.
template
b.
document
d.
movie
 

 29. 

The large white rectangular area in the middle section of the screen where images are created or edited is called the _____.
a.
Stage
c.
Timeline
b.
Work area
d.
Panel
 

 30. 

Images that are to be displayed in the final movie must be positioned within the _____.
a.
Stage
c.
Timeline
b.
work area
d.
Panel
 

 31. 

Many of the commands used in Flash such as those to export or publish movies, control the display of the work area, display rulers and guidelines, insert new Flash objects, modify the document properties, test movies, and open panels are available from the _____.
a.
Stage
c.
Timeline
b.
Menu panel
d.
Menu bar
 

 32. 

The tools in the ______ area of the Toolbox are used to change the view of the Stage while working with a Flash document.
a.
View
c.
Tools
b.
Options
d.
Colors
 

 33. 

The areas you paint with color are called _____.
a.
curves
c.
fills
b.
strokes
d.
swatches
 

 34. 

The _____ tool will create straight lines of different lengths and angles.
a.
Rectangle
c.
Line
b.
Arrow
d.
Linear
 
 
flash_files/i0370000.jpg
 

 35. 

In Figure 7-18, item number 1 points to a(n) ______.
a.
major handle
c.
tangent handle
b.
curve point
d.
anchor point
 

 36. 

In Figure 7-18, item number 2 points to a(n) ______.
a.
major handle
c.
tangent handle
b.
curve point
d.
anchor point
 

 37. 

The ______ tool can be used to select irregularly shaped areas by drawing a freeform marquee around them.
a.
Lasso
c.
Arrow
b.
Subselection
d.
Select
 

 38. 

The _____ is used to control and coordinate the frames and layers that make up a Flash document.
a.
keyframe
c.
Timeline
b.
Property inspector
d.
library
 

 39. 

A _____ represents a particular instant in time and contains the content of the Stage at that instant.
a.
frame
c.
Timeline
b.
Property inspector
d.
layer
 

 40. 

Frames that contain content that has changed from a previous frame are called _____.
a.
newframes
c.
change frames
b.
keyframes
d.
preframes
 

 41. 

The rate at which the frames display is determined by the _____, shown on the bottom of the Timeline.
a.
keyframe rate
c.
Timeline rate
b.
layer speed
d.
frame rate
 

 42. 

_____ are displayed on the left side of the Timeline, and are used to organize the various graphic objects such as shapes, lines, and text, that are part of a document.
a.
Keyframes
c.
Folders
b.
Layers
d.
Icons
 

 43. 

When you play a document’s animation, the _____ moves along the Timeline header.
a.
keyframe
c.
mouse pointer
b.
playhead
d.
Scrubber
 

 44. 

You can use the mouse pointer to drag the playhead back and forth through the frames to test the animation. This is known as _____.
a.
previewing
c.
scrubbing
b.
inspecting
d.
testing
 

 45. 

When you publish a Flash document for use on the Web, the published file is referred to as a _____.
a.
film
c.
symbol
b.
document
d.
movie
 

 46. 

A Flash document is contained in a file with a(n) _____ extension, which is the native format for Flash files.
a.
.fla
c.
.exe
b.
.tiff
d.
.swf
 

 47. 

_____ are used to create certain types of animations and to add interactive elements to a Flash document.
a.
Layers
c.
Options
b.
Symbols
d.
Animation frames
 

 48. 

_________ contain their own Timeline and operate independently of the Timeline of the document in which they appear.
a.
Movie clips
c.
Libraries
b.
Layers
d.
Frames
 

 49. 

Symbols that can be either static images or animated images and operate in sync with the Timeline of the document in which they appear are called _____ symbols.
a.
button
c.
animated
b.
library
d.
graphic
 

 50. 

When you create a symbol, it is automatically stored in the document’s _____.
a.
Timeline
c.
Property inspector
b.
library
d.
folder icon
 

 51. 

Flash stores the symbol only once, so you can insert as many _____ of a symbol into a document as you need without greatly affecting the final document’s file size.
a.
instances
c.
likenesses
b.
copies
d.
reproductions
 

 52. 

The start and end frames you use to create a tweened animation must be _________.
a.
empty frames
c.
content frames
b.
keyframes
d.
edited frames
 

 53. 

_____ are used to create animations in which an object changes its position, rotates, or even changes in color.
a.
Morph tweens
c.
Motion tweens
b.
Instance tweens
d.
Animated tweens
 

 54. 

In order for an object to be animated via a motion tweened animation, the object must be a(n) ________.
a.
object
c.
copy
b.
instance
d.
symbol
 

 55. 

You can control how fast or slow an object moves from start to end within an animation sequence by changing the _____ value in the Property inspector.
a.
Ease
c.
Luminosity
b.
Alpha
d.
Brightness
 

 56. 

The _________ amount affects the relative lightness or darkness for an image, which can be used to make an object fade in or out.
a.
Ease
c.
Contrast
b.
Light
d.
Brightness
 

 57. 

The _______ amount can also be used to make an object fade in or out when the document’s background is not white.
a.
Light
c.
Contrast
b.
Alpha
d.
Brightness
 

 58. 

A _________ tween occurs when one shape is transformed into another shape.
a.
change
c.
morph
b.
shape
d.
motion
 

 59. 

A(n) ________ tween is represented in the Timeline by a black line and light green background for the frames.
a.
change
c.
shape
b.
morph
d.
edited
 

 60. 

The object you plan to animate in a shape tween cannot be a _____.
a.
rectangle
c.
fill
b.
symbol
d.
stroke
 

 61. 

Before you can apply a shape tween to text, you need to convert the text to fills. To do this you use the __________ command located in the Modify menu.
a.
Fill
c.
Break Apart
b.
Morph
d.
Edit
 

 62. 

Applying the Break Apart command twice to a text object converts the individual characters into _____ which can then be used in a shape tween.
a.
fills
c.
instances
b.
symbols
d.
shapes
 

 63. 

A _________ layer can be used to align graphic objects as you draw them on the Stage.
a.
guide
c.
motion guided
b.
mask
d.
movement
 

 64. 

A special kind of guide layer, called a _____ guide layer, provides a path for an object to follow when it is used in a motion tween.
a.
special
c.
dynamic
b.
motion
d.
masked
 

 65. 

When you create a _________ layer the content of the underlying layers is only visible when the mask layer’s graphic object is over it.
a.
mask
c.
hidden
b.
guided
d.
motion
 

 66. 

You can draw a _______ for an object to follow in a motion guide layer using a tool such as the Pencil tool.
a.
fill
c.
shape
b.
path
d.
track
 

 67. 

Adding interaction to a movie draws your audience in because it allows them to _________ the movie.
a.
rate
c.
watch
b.
control
d.
observe
 

 68. 

An easy way to add user interactions is to add _____ that perform some action.
a.
controls
c.
content
b.
frames
d.
buttons
 

 69. 

Actions are code elements of Flash’s programming language, which is called ____________.
a.
JavaScript
c.
Visual Basic
b.
ActionScript
d.
FlashScript
 

 70. 

Since you cannot create sounds within Flash you use the _________ command from the File menu to add sounds to your document.
a.
Input
c.
Sound
b.
Create
d.
Import
 

 71. 

In Flash the sound file resides in the document’s _________.
a.
library
c.
content folder
b.
Timeline
d.
Property inspector
 
 
flash_files/i0750000.jpg
 

 72. 

In Figure 8-1, item number 1 points to a Timeline's__________.
a.
frames
c.
layer
b.
playhead
d.
library
 

 73. 

In Figure 8-1, item number 2 points to a Timeline's ________.
a.
frames
c.
layer
b.
playhead
d.
library
 

 74. 

In Figure 8-1, item number 3 points to a Timeline's ________.
a.
frames
c.
layer
b.
playhead
d.
library
 
 
flash_files/i0790000.jpg
 

 75. 

In Figure 8-3, Triangle is the name of a __________.
a.
frame
c.
state
b.
symbol
d.
library
 
 
flash_files/i0810000.jpg
 

 76. 

In Figure 8-4, Scene 1 represents a link back to the _________.
a.
symbol
c.
library
b.
properties
d.
document
 

 77. 

In Figure 8-3, New Circle is the name of the _________ being edited.
a.
document
c.
symbol
b.
properties
d.
frames
 

Completion
Complete each sentence or statement.
 

 78. 

When you need to make changes to a Flash movie you need to edit the ______________________ file.
 

 

 79. 

Each Flash document has a(n) ______________________ used to store symbols as well as imported bitmap images and sounds.
 

 

 80. 

The two types of animation that can be created in Flash are frame-by-frame and ______________________.
 

 

 81. 

The ______________________ value allows you to control how fast an object starts or ends within the animation sequence.
 

 

 82. 

The Brightness Amount and the ______________________ Amount can both be used to make an object appear to fade in or fade out.
 

 

 83. 

A motion guide layer provides a(n) ______________________ for an object to follow.
 

 



 
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