True/False
Indicate whether the sentence or statement is true
or false.
|
|
1.
|
Flash
gives Web designers the tools to create multimedia-rich movies for the Web.
|
|
2.
|
Vector graphics are made up of lines and curves and are stored in the form of
mathematical equations that tell the computer how to display them.
|
|
3.
|
Vector image file sizes tend to be small and can be scaled to different screen sizes
without loss of quality.
|
|
4.
|
Bitmap graphics are made up of colored dots called pixels.
|
|
5.
|
Images may be placed in the work area away from the Stage but they will not be
displayed in the final movie unless they are part of an animation where they are moved from the work
area to the Stage.
|
|
6.
|
The
Timeline is used to store symbols.
|
|
7.
|
A
frame represents a particular instant in time and contains the content of the Stage at that
instant.
|
|
8.
|
Frames that contain content that has changed from a previous frame are called
keyframes and are distinguished from other frames by a dot.
|
|
9.
|
Layers are controlled by using keyframes.
|
|
10.
|
When
you draw or change something on a layer, all objects on the other layers are also
affected.
|
|
11.
|
The
rate at which the frames display is determined by the frame time.
|
|
12.
|
When
you play a documents animation the playhead moves along the Timeline header.
|
|
13.
|
To
test your documents animation you click the Play command in the Control menu.
|
|
14.
|
A
symbol is a graphic element with special properties that you create in Flash.
|
|
15.
|
A
movie clips Timeline must have the same number of frames as the Timeline of the document it is
in.
|
|
16.
|
A
library is used to store symbols, as well as imported bitmap images and sounds.
|
|
17.
|
When
you modify a symbol, all of its instances are also modified.
|
|
18.
|
In a
frame-by-frame animation you create the content for each frame.
|
|
19.
|
A
tweened animation is one in which you create the content for the beginning frame and the ending
frame. Flash then creates the in-between frames.
|
|
20.
|
Tweening is the process Flash uses to create the individual frames between two
keyframes.
|
|
21.
|
A
tweened animation is more time consuming to create than a frame-by-frame animation.
|
|
22.
|
Motion tweens are used to create an animation in which an object changes its
position, rotates, or even changes in color.
|
|
23.
|
Shape
tweens are used to change a shape over time.
|
|
24.
|
The
object you plan to animate in a shape tween must be a symbol.
|
|
25.
|
A
guide layer can serve as a guide as you draw.
|
|
26.
|
Two
types of special layers are path layers and mask layers.
|
|
27.
|
When
publishing your document to be viewed on the Web, Flash can automatically create the necessary files
that allow it to play within a Web page.
|
Multiple Choice
Identify the
letter of the choice that best completes the statement or answers the question.
|
|
28.
|
Once
a Flash file has been published it is called a _____. a. | master | c. | template | b. | document | d. | movie | | | | |
|
|
29.
|
The
large white rectangular area in the middle section of the screen where images are created or edited
is called the _____. a. | Stage | c. | Timeline | b. | Work
area | d. | Panel | | | | |
|
|
30.
|
Images that are to be displayed in the final movie must be positioned within the
_____. a. | Stage | c. | Timeline | b. | work area | d. | Panel | | | | |
|
|
31.
|
Many
of the commands used in Flash such as those to export or publish movies, control the display of the
work area, display rulers and guidelines, insert new Flash objects, modify the document properties,
test movies, and open panels are available from the _____. a. | Stage | c. | Timeline | b. | Menu panel | d. | Menu bar | | | | |
|
|
32.
|
The
tools in the ______ area of the Toolbox are used to change the view of the Stage while working with a
Flash document. a. | View | c. | Tools | b. | Options | d. | Colors | | | | |
|
|
33.
|
The
areas you paint with color are called _____. a. | curves | c. | fills | b. | strokes | d. | swatches | | | | |
|
|
34.
|
The
_____ tool will create straight lines of different lengths and angles. a. | Rectangle | c. | Line | b. | Arrow | d. | Linear | | | | |
|
|
|
|
|
35.
|
In
Figure 7-18, item number 1 points to a(n) ______. a. | major handle | c. | tangent handle | b. | curve
point | d. | anchor
point | | | | |
|
|
36.
|
In
Figure 7-18, item number 2 points to a(n) ______. a. | major handle | c. | tangent handle | b. | curve
point | d. | anchor
point | | | | |
|
|
37.
|
The
______ tool can be used to select irregularly shaped areas by drawing a freeform marquee around
them. a. | Lasso | c. | Arrow | b. | Subselection | d. | Select | | | | |
|
|
38.
|
The
_____ is used to control and coordinate the frames and layers that make up a Flash
document. a. | keyframe | c. | Timeline | b. | Property inspector | d. | library | | | | |
|
|
39.
|
A
_____ represents a particular instant in time and contains the content of the Stage at that
instant. a. | frame | c. | Timeline | b. | Property inspector | d. | layer | | | | |
|
|
40.
|
Frames that contain content that has changed from a previous frame are called
_____. a. | newframes | c. | change
frames | b. | keyframes | d. | preframes | | | | |
|
|
41.
|
The
rate at which the frames display is determined by the _____, shown on the bottom of the
Timeline. a. | keyframe
rate | c. | Timeline
rate | b. | layer
speed | d. | frame
rate | | | | |
|
|
42.
|
_____ are displayed on the left side of the Timeline, and are used to organize
the various graphic objects such as shapes, lines, and text, that are part of a
document. a. | Keyframes | c. | Folders | b. | Layers | d. | Icons | | | | |
|
|
43.
|
When
you play a documents animation, the _____ moves along the Timeline header. a. | keyframe | c. | mouse
pointer | b. | playhead | d. | Scrubber | | | | |
|
|
44.
|
You
can use the mouse pointer to drag the playhead back and forth through the frames to test the
animation. This is known as _____. a. | previewing | c. | scrubbing | b. | inspecting | d. | testing | | | | |
|
|
45.
|
When
you publish a Flash document for use on the Web, the published file is referred to as a
_____. a. | film | c. | symbol | b. | document | d. | movie | | | | |
|
|
46.
|
A
Flash document is contained in a file with a(n) _____ extension, which is the native format for Flash
files. a. | .fla | c. | .exe | b. | .tiff | d. | .swf | | | | |
|
|
47.
|
_____
are used to create certain types of animations and to add interactive elements to a Flash
document. a. | Layers | c. | Options | b. | Symbols | d. | Animation frames | | | | |
|
|
48.
|
_________ contain their own Timeline and operate independently of the Timeline
of the document in which they appear. a. | Movie clips | c. | Libraries | b. | Layers | d. | Frames | | | | |
|
|
49.
|
Symbols that can be either static images or animated images and operate in sync with
the Timeline of the document in which they appear are called _____ symbols. a. | button | c. | animated | b. | library | d. | graphic | | | | |
|
|
50.
|
When
you create a symbol, it is automatically stored in the documents _____. a. | Timeline | c. | Property
inspector | b. | library | d. | folder icon | | | | |
|
|
51.
|
Flash
stores the symbol only once, so you can insert as many _____ of a symbol into a document as you need
without greatly affecting the final documents file size. a. | instances | c. | likenesses | b. | copies | d. | reproductions | | | | |
|
|
52.
|
The
start and end frames you use to create a tweened animation must be _________. a. | empty
frames | c. | content
frames | b. | keyframes | d. | edited frames | | | | |
|
|
53.
|
_____ are used to create animations in which an object changes its position,
rotates, or even changes in color. a. | Morph tweens | c. | Motion tweens | b. | Instance
tweens | d. | Animated
tweens | | | | |
|
|
54.
|
In
order for an object to be animated via a motion tweened animation, the object must be a(n)
________. a. | object | c. | copy | b. | instance | d. | symbol | | | | |
|
|
55.
|
You
can control how fast or slow an object moves from start to end within an animation sequence by
changing the _____ value in the Property inspector. a. | Ease | c. | Luminosity | b. | Alpha | d. | Brightness | | | | |
|
|
56.
|
The
_________ amount affects the relative lightness or darkness for an image, which can be used to
make an object fade in or out. a. | Ease | c. | Contrast | b. | Light | d. | Brightness | | | | |
|
|
57.
|
The
_______ amount can also be used to make an object fade in or out when the documents background
is not white. a. | Light | c. | Contrast | b. | Alpha | d. | Brightness | | | | |
|
|
58.
|
A
_________ tween occurs when one shape is transformed into another shape. a. | change | c. | morph | b. | shape | d. | motion | | | | |
|
|
59.
|
A(n)
________ tween is represented in the Timeline by a black line and light green background for the
frames. a. | change | c. | shape | b. | morph | d. | edited | | | | |
|
|
60.
|
The
object you plan to animate in a shape tween cannot be a _____. a. | rectangle | c. | fill | b. | symbol | d. | stroke | | | | |
|
|
61.
|
Before you can apply a shape tween to text, you need to convert the text to fills. To
do this you use the __________ command located in the Modify menu. a. | Fill | c. | Break
Apart | b. | Morph | d. | Edit | | | | |
|
|
62.
|
Applying the Break Apart command twice to a text object converts the individual
characters into _____ which can then be used in a shape tween. a. | fills | c. | instances | b. | symbols | d. | shapes | | | | |
|
|
63.
|
A
_________ layer can be used to align graphic objects as you draw them on the Stage. a. | guide | c. | motion
guided | b. | mask | d. | movement | | | | |
|
|
64.
|
A
special kind of guide layer, called a _____ guide layer, provides a path for an object to
follow when it is used in a motion tween. a. | special | c. | dynamic | b. | motion | d. | masked | | | | |
|
|
65.
|
When
you create a _________ layer the content of the underlying layers is only visible when the mask
layers graphic object is over it. a. | mask | c. | hidden | b. | guided | d. | motion | | | | |
|
|
66.
|
You
can draw a _______ for an object to follow in a motion guide layer using a tool such as the Pencil
tool. a. | fill | c. | shape | b. | path | d. | track | | | | |
|
|
67.
|
Adding interaction to a movie draws your audience in because it allows them to
_________ the movie. a. | rate | c. | watch | b. | control | d. | observe | | | | |
|
|
68.
|
An
easy way to add user interactions is to add _____ that perform some action. a. | controls | c. | content | b. | frames | d. | buttons | | | | |
|
|
69.
|
Actions are code elements of Flashs programming language, which is called
____________. a. | JavaScript | c. | Visual Basic | b. | ActionScript | d. | FlashScript | | | | |
|
|
70.
|
Since
you cannot create sounds within Flash you use the _________ command from the File menu to add
sounds to your document. a. | Input | c. | Sound | b. | Create | d. | Import | | | | |
|
|
71.
|
In
Flash the sound file resides in the documents _________. a. | library | c. | content
folder | b. | Timeline | d. | Property inspector | | | | |
|
|
|
|
|
72.
|
In
Figure 8-1, item number 1 points to a Timeline's__________. a. | frames | c. | layer | b. | playhead | d. | library | | | | |
|
|
73.
|
In
Figure 8-1, item number 2 points to a Timeline's ________. a. | frames | c. | layer | b. | playhead | d. | library | | | | |
|
|
74.
|
In
Figure 8-1, item number 3 points to a Timeline's ________. a. | frames | c. | layer | b. | playhead | d. | library | | | | |
|
|
|
|
|
75.
|
In
Figure 8-3, Triangle is the name of a __________. a. | frame | c. | state | b. | symbol | d. | library | | | | |
|
|
|
|
|
76.
|
In
Figure 8-4, Scene 1 represents a link back to the _________. a. | symbol | c. | library | b. | properties | d. | document | | | | |
|
|
77.
|
In
Figure 8-3, New Circle is the name of the _________ being edited. a. | document | c. | symbol | b. | properties | d. | frames | | | | |
|
Completion
Complete each sentence or
statement.
|
|
78.
|
When
you need to make changes to a Flash movie you need to edit the ______________________
file.
|
|
79.
|
Each
Flash document has a(n) ______________________ used to store symbols as well as imported bitmap
images and sounds.
|
|
80.
|
The
two types of animation that can be created in Flash are frame-by-frame and
______________________.
|
|
81.
|
The
______________________ value allows you to control how fast an object starts or ends within the
animation sequence.
|
|
82.
|
The
Brightness Amount and the ______________________ Amount can both be used to make an object appear to
fade in or fade out.
|
|
83.
|
A
motion guide layer provides a(n) ______________________ for an object to follow.
|